LWOExport does what it
says. I exports mesh objects in the .lwo Lightwave
format. When you
enable this addon, an option is added to the File->Export menu.
It supports meshes, materials, uvs, vertex colors, weights and
shapekeys(endomorphs).
Textures are not saved in the file, but referenced by relative filename.
Documentation
Go to User Preferences->Addons and enable the LWOExport addon in the
Import/Export section.
Select one or more mesh objects and choose
File->Export->LightWave(.lwo)
A file requester will appear with some export options.
Triangulation, remove doubles, recalculate normals, apply
scale/rotation/location all do what they say.
"Scale" enables you to set an extra scaling factor for the meshes.
"Batch Export" will save every selected object in a separate .lwo file (with
object name as file name).
Without batch export all selected meshes are saved together in one .lwo
file.
REMARK - dont need to be admin anymore - saves to user scripts dir
ALSO - dont forget to Apply rotation and scale to have your object show up
correctly